In 1996, Marvel filed for bankruptcy. The company behind Spider-Man, the X-Men and Captain America had been battered by a collapsing comic-book market and heavy debt. Its lenders eventually had more than $700 million in claims.

Yet Marvel possessed something enormously valuable: Characters people already loved.

The problem was how it captured value from them.

For years, Marvel largely published comics and licensed characters to other companies, including Hollywood studios.

Others financed the movies.

Others controlled the productions.

Others captured much of the upside.

Marvel began to see a much bigger opportunity.

The Great Business Reinventions in History: Marvel reinvented itself for the entertainment universe, from a comic book publisher to a global IP and entertainment franchise across multiple platforms. Iconic characters can be more than comics; they can be a universe; stories make it possible. Before: comic book publisher and IP licensor, creating characters, publishing comics and licensing to others, with limited revenue capture. After: global IP and entertainment franchise spanning film and TV, games, merchandise and consumer products, experiences, and digital and new platforms, with multiple revenue streams and global impact. The old S-curve: in 1996 Marvel filed for bankruptcy and lenders had more than 700 million dollars in claims. The new S-curve: in 2008, 676 million dollars revenue and 206 million dollars net income; in 2009, acquired by Disney for 4 billion dollars. Two-layer revenue model: an IP-led content engine plus an expanded franchise ecosystem. Independent strategic case study by Reinventible!, not affiliated with or endorsed by Marvel.
Marvel's reinvention: from comic book publisher to global IP and entertainment franchise.Click to enlargeTap to enlarge

The Old S-Curve

Comic book publisher + IP licensor

Create characters → Sell comics → License characters to others

The characters were valuable.

But Marvel was often sitting upstream while others built billion-dollar businesses around them.

The Opportunity

What if Marvel stopped thinking of itself primarily as a publisher...
...and started thinking of itself as the owner of a universe of intellectual property?

Its characters could become the foundation for films, merchandise, licensing, games and eventually interconnected franchises.

The Reinvention

Comic book publisher + licensor

↓ Character IP + entertainment franchise company

The pivotal move came in 2005.

Marvel secured a $525 million financing facility to produce its own films, using the theatrical rights to a portfolio of characters as collateral.

It was an extraordinary bet.

Marvel was effectively financing its future using its own intellectual property.

Then came Iron Man in 2008. Followed by The Incredible Hulk, Thor, Captain America, Guardians of the Galaxy, The Avengers and others.

Marvel was no longer simply licensing characters to other studios.

It was producing and controlling its own films.

Individual characters became interconnected franchises.

Franchises became a shared universe.

So the new S-curve began.

The Result

By 2008, Marvel Entertainment generated:

  • US$676 million revenue
  • US$206 million net income

In 2009, Disney acquired Marvel for approximately: US$4 BILLION.

From bankruptcy to a $4 billion acquisition in just over a decade.

But the bigger reinvention was conceptual.

Marvel stopped seeing its characters as content to be published or licensed. It supplied valuable IP to Hollywood.

Marvel saw them as the building blocks of an expandable IP ecosystem. So, it built the capability to capture far more of the value itself.

Marvel's business wasn't comics. It was characters, stories and worlds that could compound across platforms.

The Reinvention Lesson

Sometimes reinvention is not about creating a new product - it is about moving to a more valuable position in the value chain.

Old S-curve → Reinvention → New S-curve

Originally published as a post by Charlie Ang on LinkedIn, part of his series on the great business reinventions in history.

About the author
Charlie Ang

Charlie Ang is an Intelligent Reinvention Strategist, corporate futurist and AI keynote speaker based in Singapore and speaking worldwide. He helps organisations and leaders reinvent, rewire and retool for the Age of Intelligence, and has been featured by the BBC, Financial Times, National Geographic and CNA.